BHB: BioHazard Bot
Press Kit
Developer: Brain Machine
Release Date: November 15, 2017
Channels: Steam
Website: www.brainmachinestudios.com
Price: $14.99
Email: gabriel@brainmachinestudios.com
Steam page: http://store.steampowered.com/app/711260/BHB_BioHazard_Bot/
Release Date: November 15, 2017
Channels: Steam
Website: www.brainmachinestudios.com
Price: $14.99
Email: gabriel@brainmachinestudios.com
Steam page: http://store.steampowered.com/app/711260/BHB_BioHazard_Bot/
Game Description
You are BHB. A BioHazard Bot. Your mission: decontaminate.
When alien creatures overrun a research facility, robotic drones known as BioHazard bots are deployed to deal with a situation too dangerous for regular decontamination crews. Creatures known to the scientists as "floaters" are slowly altering the atmosphere of the facility, allowing the more dangerous creatures to spread. As BHB it is your job to destroy them and halt the infestation in its tracks. And while you're at it, find the source of the creatures and stop it too.
Navigate the dark and eerie facility level by level and clean it up. Along the way you will encounter various kinds of creatures, navigate physics based obstacles such as surfaces with localized gravity, miniature black holes, and more. As BHB you also have access to high tech weaponry such as the reliable blaster, remotely detonated grenades, the laser beam, and the flamethrower.
You have a job to do BHB. Get to it.
When alien creatures overrun a research facility, robotic drones known as BioHazard bots are deployed to deal with a situation too dangerous for regular decontamination crews. Creatures known to the scientists as "floaters" are slowly altering the atmosphere of the facility, allowing the more dangerous creatures to spread. As BHB it is your job to destroy them and halt the infestation in its tracks. And while you're at it, find the source of the creatures and stop it too.
Navigate the dark and eerie facility level by level and clean it up. Along the way you will encounter various kinds of creatures, navigate physics based obstacles such as surfaces with localized gravity, miniature black holes, and more. As BHB you also have access to high tech weaponry such as the reliable blaster, remotely detonated grenades, the laser beam, and the flamethrower.
You have a job to do BHB. Get to it.
Development History
BHB: BioHazard Bot began development in June 2012 as the first game by 3d and VFX artist Gabriel Acosta. The idea was pretty straightforward, do a 2.5d sidescroller that was sort of a modern take on 80s and 90s era sidescrollers. In 2013, an early build of BHB: BioHazard Bot was submitted to Indiecade, where fellow indie developers had a chance to try it out. The experience provided great feedback and showed areas where the game could be further improved. The desire to constantly improve led to aspects of the game being rewritten multiple times, lots of iterating and experimenting and fine tuning.
Half way through development, Greeble Kit was released, which helped fund the development of BHB: BioHazard Bot. In 2016, BHB: BioHazard Bot successfully made it through Steam Greenlight.
No crowdfunding was used whatsoever, the game was financially supported purely through freelancing and the success of Greeble Kit on the Unity Asset Store.
Half way through development, Greeble Kit was released, which helped fund the development of BHB: BioHazard Bot. In 2016, BHB: BioHazard Bot successfully made it through Steam Greenlight.
No crowdfunding was used whatsoever, the game was financially supported purely through freelancing and the success of Greeble Kit on the Unity Asset Store.
About the developer
Gabriel Acosta is a Dominican-American 3d generalist and visual effects artist who taught himself programming and wanted to make videogames. In 2015 he founded his own little game company called Brain Machine to do just that. It's a one-man team.
Gabriel has worked as VFX artist on a number of short films such as "Appreciation" (2015) by Michael Krehan, "Forever Hollywood" (2015) by Angie Baggett, and multiple entries in the San Diego 48 Hour Film competition (including Best VFX winner "Cube" (2011)). |
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