Alarms go off, indicating a high priority emergency situation inside the research facilities. BioHazard Bots are deployed to handle the situation and minimize danger to personnel. Employees have already been mostly evacuated; primary objective is to exterminate creatures infesting research facilities so business can resume as usual. BHB units are expendable at the supervisor's discretion.
In-engine real-time screenshots
BHB: BioHazard Bot is an indie 2.5d sidescroller with a mix of modern graphics and physics, and classical old-school gameplay.
The purpose of the physics in BHB is explicitly to affect combat and gameplay. Explosions, wind, jump pads, and more affect objects and enemies in the game. Throw a grenade into a jump pad for example to hit enemies above you.
As BHB, you have access to the latest in Zeta Corp weaponry. Burst enemies with grenades, slice them up with laser beams, or incinerate them with flamethrowers.
Miniature black holes warp the space around them, pulling in the player, enemies, and anything else nearby into orbit. Use these to your advantage to escape enemies...or trap them in a vortex of death and destruction.
Areas of the facility have localized gravity. Walk up walls, ceilings, and other surfaces. Be mindful however--enemies can do this too. Other objects (like grenades) are also affected, creating many gameplay possibilities.